AI Insights · Timothy · October 2021
Top 5 Roguelike Games on Android in South America Q3 2021
Explore the performance of the top 5 roguelike games on Android in South America during Q3 2021, including data on downloads, revenue, and active users from Sensor Tower.
The third quarter of 2021 saw significant activity in the roguelike game category on the Android platform in South America. Here’s a detailed look at the performance of the top 5 games, with data sourced from Sensor Tower.
Looney Tunes™ World of Mayhem
Throughout Q3 2021, Looney Tunes™ World of Mayhem showed a steady increase in weekly revenue, peaking at around $8.3K by the week of August 23. Weekly downloads surged dramatically, from approximately 28.4K in late June to a high of 152.1K in the week of August 23. Active users followed a similar trend, increasing from about 47.5K at the end of June to a peak of 159.2K by August 23, before tapering off to approximately 94.8K in the final week of September.
Soul Knight
Soul Knight experienced modest revenue growth, starting at around $1.6K in late June and reaching a peak of approximately $3.6K by mid-July. Weekly downloads were consistently strong, peaking at around 59.6K in early August. The game maintained a high number of active users throughout the quarter, starting at 541.8K in late June and peaking at approximately 737K in early August, before ending the quarter at around 625.8K.
Hero Wars: Alliance
Hero Wars: Alliance saw fluctuations in its weekly revenue, with peaks around $62.7K in mid-July and $60.9K in early August. Downloads showed a downward trend, starting at approximately 49.9K in late June and dropping to around 30.6K by the end of September. Active users remained relatively stable, hovering around the 130K mark in early July and ending the quarter at about 110.6K.
Legends Reborn: Last Battle
Legends Reborn: Last Battle, which launched in August 2021, experienced rapid growth in both revenue and downloads. Weekly revenue saw a significant jump from $1.1K in early August to around $12.3K by mid-September. Downloads skyrocketed from 26.9K in early August to a peak of 89.5K by mid-August, before stabilizing around 10.3K by the end of September. Active users also surged, reaching a peak of approximately 83K in late August, and settling at around 41.4K by the end of the quarter.
Heroes Charge
Heroes Charge had a more modest performance in terms of revenue, peaking at about $1.2K in the last week of September. Downloads saw a significant spike to approximately 55.4K in early July, before dropping to around 7.3K by the end of September. Active users followed a similar trend, starting at around 93.6K in late June, peaking at 119.6K in early July, and ending the quarter at approximately 42.9K.
For more detailed insights and data on the performance of these games, visit Sensor Tower.